﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;

[CreateAssetMenu]
public class #SCRIPTNAME# : RuleTile<#SCRIPTNAME#.Neighbor> {

	public bool customField;

	public class Neighbor : RuleTile.TilingRule.Neighbor {
		public const int Null = 3;
		public const int NotNull = 4;
	}

	public override bool RuleMatch(int neighbor, TileBase tile) {
		switch (neighbor) {
			case Neighbor.Null: return tile == null;
			case Neighbor.NotNull: return tile != null;
		}
		return base.RuleMatch(neighbor, tile);
	}

#if UNITY_EDITOR
	public override void RuleOnGUI(Rect rect, Vector2Int pos, int neighbor) {
		base.RuleOnGUI(rect, pos, neighbor);
	}
#endif
}
